Day 254 / King Graham’s Walk Cycle

Like so often, I didn’t get started on this project until late at night.  I could’ve started earlier but for some reason I couldn’t get myself to do it.

 

I perused the internet for inspiration.  I am still drawn towards working in Cinema4D.  I decided to ultimately go back to a thought that I had on Day 247.  On that day, I recreated the main character of the game King’s Quest in 3D.  I decided tonight to create multiple positions to create a walk cycle.

 

The way I did it was I used screen capture software to record myself playing the online emulation of the game (which you can find here) and then I pulled the frames of a single walk cycle.  I’m pretty sure I’m missing a frame or two because the program seems to run faster than the actual frame rate of the screen capture.  I was too lazy to recapture at that point, though.

 

I organized the frames into a PDF document so I could flip the pages quickly and compare one frame to the next.  Then I duplicated the character’s position that I had created in Cinema4D and repositioned the cubes that needed moving to create the new position.  Ultimately the animation you see above is made up of 5 positions running at 8 fps.