A little while back I was perusing vimeo and I came across this really cool video by Jason Drew. I noticed a particular effect in it that I have always wanted to recreate but never knew how.
Now that television transmissions have gone completely digital you have probably seen this effect before. Your watching TV and then suddenly the image freezes. Then, instead of glitching back to the next shot, its as if the next shot appears to be wearing the information from the previous shot. It’s a surreal effect that can be hard to explain.
Well, I commented on Jason’s video and asked how he did it. He replied and linked me to a series of video tutorials that explained how. It’s pretty awesome because all the software to do your own datamoshing videos is completely free. I recommend checking out the tutorials. Here’s part 1, part 2 and part 3.
I, of course, had to do a bit of experimenting myself. I decided to take a bunch of the shots that I’d collected over the period of the 365 days of creativity and make my own datamoshing video.
It came out pretty beautiful.
The song is from my friends band Odelia. I’m so happy to have used their song. I have been wanting to do something with their music for a while now and I felt like this seemed like a good opportunnity. The song is from their fourth album called “Don’t Go Down To The Water”. The song is called, “Mande Burung”
Buy their music now on iTunes or Bandcamp!
I hope you enjoy!
it,s a beautifull effect.
The past year i saw here a lot of artifacts like this in spain, because all the TV passed from analogue to digital.Every day you can saw this crazy effect, and listen the nasty sounds from your TV.People is furious when the glitch effects appears ;)
I used a Datamosh module by VADE inside COGE to recreate this effects so i will check your videos recommendations because the result is impressive.
Great work, beautifull video and fantastic song!
i’d love to find the audio equivalent of this. “as if the next shot appears to be wearing the information from the previous shot” is an intriguing description. i’d love to know what that would do to sound. some kinda combination of granular synthesis, loops, and delay?
This is awesome! Wow. You started it and ended as if it were a story. Well told!
oh man. this is simply drenched in gorgeous textures and sounds. the band gets massive props for the audio.
but your visuals, man, your visuals: love ’em. they tell a cohesive narrative, wrapping out and then back in. i love the way you did the selective pixel blur with the wave shots; that was excellent, as was the transition to the highway, and then later the left-panning sequences.
speaking of: where did you find all these clips? did you shoot ’em all yourself? is there a place where one can find public domain or CC-licensed video clips? been thinking about doing more stuff for the video part of the mm-cc collabs, and to get into doing stuff for my own music, whether a studio-oriented workflow like this, or live chopups a la 64videofingers. now i need some raw material so i can start learning how it’s done.
Thanks for the comments everybody!
Bite- Thanks as always sir. I will have to check out Vade’s effect for sure
Nightmorph – Thanks so much! I’m glad you got those feelings from the video. I really like your question regarding the audio equivalent of one sound wearing the information of another. I have been mulling it in my head lately. The video clips are all shots that I have collected myself but there are some sources online for creative commons video clips. http://www.mothernaturevideos.com/
http://www.openfootage.net/
and of course…http://www.archive.org/
I’m looking forward to using some of your footage on the next mm-cc! :)
Brilliant Charlie
been thinking about the audio equivalent of slitscanning. i bet some automated arc knob twirling/range-selecting would be a start. press to start select, twiddle, press again to finish selection and store it someplace. then start scanning that set range back and forth, automated to make it easier/duplicated-a-bunch, over your audio source. so… not quite like mlr, but borrowing a couple of ideas from live sample chopping. or envelope/filter/fx-tweaking instead of samples. whichevah!