One Creative Thing A Day
Tonight I took my first stab at hand-drawn animation. It was tough! It was a very enlightening experience though. I did a walking sequence. I could have just done a stationary walk cycle but instead I decided to have him move across the screen which made it extra tough for me. I scrapped my first attempt because I had designed a character with too much detail in the face that I found it almost impossible to draw it exactly the same as it moved across the screen. I started over with a simpler character. The guy you see above. His face was simple enough that I was able to redraw it fairly consistently as it moved across.
The other aspect of this test that was particularly challenging was the medium of dry-erase markers. I was truly learning something new frame by frame. There is a reason that most dry-erase animations commonly present the line itself animating to create a static drawing. Every time you re-trace over a line that’s already there you end up creating a white line within that. The hardest part was erasing the lines from a previous frame after I had drawn the next. I found that if I used a Charcoal Stump Shader I could erase the lines from my previous frame with more precision and keep the lines that I wanted to save untouched. Without it I would’ve been lost, honestly.
It’s kind of tough to see while it plays but in the first few frames I animate the arm movement incorrectly. The left arm follows the left leg rather than the inverse which is what we naturally do when we walk. Halfway through the walk, I fix it and finish the rest using the correct movement.
It took me two hours to draw 15 frames! The one encouraging thing is that I found myself getting better as I got closer to the end. If I were to redo it again I’m absolutely positive that I would do it both better and faster.